Archive for January, 2011
All about OpenGL ES 2.x – (part 1/3)
Jan 30th
Welcome again to a new serie of tutorial. This time let’s talk about the magic of 3D world. Let’s talk about OpenGL. I dedicated the last five months of my life entirely to go deep inside 3D world, I’m finishing my new 3D engine (seems one of the greatest work that I’ve done) and now is time to share with you what I know, all references, all books, tutorials, everything and, of course, learn more with your feedback.
This serie is composed by 3 parts:
- Part 1 – Basic concepts of 3D world and OpenGL (Beginners)
- Part 2 – OpenGL ES 2.0 in-depth (Intermediate)
- Part 3 – Jedi skills in OpenGL ES 2.0 and 2D graphics (Advanced)
NinevehGL is coming
Jan 26th
Hi again everybody!
I’m so glad to say that NinevehGL is coming!
This is completely amazing!!!
Using the solid ideias of Nineveh Framework (check the link on top menu), NinevehGL is a 3D engine, forged into deepest pure Objective-C to work so easily with OpenGL ES 2.x.
So fast! So powerful! So simple!
“Keep it simple” is the golden rule. Everything in NinevehGL is simple, as the official page: nineveh.gl
Just it!
So I’ll use this post to talk a little about NinevehGL and what is coming with it.
More >

