Archive for February, 2011
All about OpenGL ES 2.x – (part 2/3)
Feb 28th

Very welcome back, my friends!
Now we are aware about the basic concepts of 3D world and OpenGL. Now it’s time to start the fun! Let’s go deep into code and see some result on our screens. Here I’ll show you how to construct an OpenGL application, using the best practices.
If you lost the first one, you can check the parts of this serie below.
This serie is composed by 3 parts:
- Part 1 – Basic concepts of 3D world and OpenGL (Beginners)
- Part 2 – OpenGL ES 2.0 in-depth (Intermediate)
- Part 3 – Jedi skills in OpenGL ES 2.0 and 2D graphics (Advanced)
Khronos EGL and Apple EAGL
Feb 6th
Hi again everybody!
This will be a little article to give support to my full tutorial about OpenGL. In this article I’ll talk about the EGL API and the EAGL (the EGL API implemented by Apple). We’ll see how to set up an OpenGL’s application to comunicate with the device’s windowing system.
I’ll focus on Objective-C and iOS, but I’ll talk about the setup in others devices and languages too. So let’s start!
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