Archive for April, 2011
NinevehGL Features
Apr 26th
Today I want to talk about the NinevehGL. Talk more about the features and about what it can offer to us. NinevehGL is almost done, I want to be as fast as possible, but I don’t want to launch it without everything seems great: the documentation, the tutorials, the official website and obviously, the NinevehGL itself.
Soon I’ll start posting videos and many divulgations about it, but right now in this article let’s see some images taken directly from the NinevehGL running.
Let’s start!
Cameras on OpenGL ES 2.x – The ModelViewProjection Matrix
Apr 5th
In this article I’ll talk about a very very important part of the 3D world. As you already know, this world behind of our devices’ screen is just an attempt to recreate the beauty and complexity of the human eye. To do that we use cameras, which is in the real world the simulation of the human eye. To construct cameras we use mathematical equations.
In this article I’ll treat about those cameras and equations behind it, the difference between convex and concave lenses, what are projections, matrices, quaternions and finally the famous Model View Projection Matrix. If you have some doubt, you know, just ask, I’ll be glad to help.
More >


