Archive for May, 2011
Binary World
May 19th
Hello everyone!
In this article, I’ll talk about the binaries. I’ll cover the most important concepts and operations, let’s see some examples of where and how to use binaries and also how you can use it in your daily work. If you are looking for a tutorial about binaries or a “binary tutorial”, you are in the right place.
Let’s delve into the binary world.
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All about OpenGL ES 2.x – (part 3/3)
May 5th

Here we are for the final part of this serie of tutorial!
Welcome back, my friends.
Is time to dive in advanced knowledges about OpenGL and 3D world. In this tutorial we’ll see many things about the 2D graphics, multisampling, textures, render to off-screen surfaces and let’s try to optimize at maximum our applications’ performance.
Is very important to you already know about all the concepts covered in the other 2 parts of this serie, if you miss something, here is a list:
This serie is composed by 3 parts:
- Part 1 – Basic concepts of 3D world and OpenGL (Beginners)
- Part 2 – OpenGL ES 2.0 in-depth (Intermediate)
- Part 3 – Jedi skills in OpenGL ES 2.0 and 2D graphics (Advanced)
Creating Universal Framework to iPhone iOS
May 1st
I felt a good impulse to write a little article about this theme, because there are few poor informations about it around the web. In many cases, are wrong or incomplete informations. So if you want to write a framework to iPhone and distribute it, you are in the right place!
I’ll treat here about how to construct an Universal Framework to iOS, what are the necessary configurations and everything else related to. We’ll focus on Xcode 4, but this is also valid to Xcode 3.x.
Let’s start!
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