Posts tagged iOS
Objective-C Singleton
Dec 29th
Hello fellows,
Due to many emails I have been received on the last months, I decide to create a single article to explain a little bit about the Singleton classes (also known as Singleton Pattern). I’ll focus here on Objective-C and Cocoa approach, however I’ll talk a little bit generally, so you can take the concept to other languages as well.
Let’s start!
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Universal Framework iPhone iOS (2.0)
Jul 12th
Due to some bugs and questions with the old tutorial, I’m creating this new one, much more simpler and less bugs than the another one. I’ll not post the old link here because everything you need to know you can find right here.
Nowadays, exist few alternatives to create a Framework to iOS, changing the default Xcode Script, which could not be a good choice if you want to publish the APPs constructed with your custom Framework. I’ll treat here about how to construct an Universal Framework to iOS, using the default tools from Xcode.
Let’s start!
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NinevehGL is HERE!
Jun 22nd
Hello my friends,
After long months, just waiting for a single day, was a long wait, I know, but today the things will change a little bit. Today is THAT day.
After working through the nights, polishing every piece of code, thinking and rethinking routines… finally IT is here!
I’m very very happy to announce that NinevehGL is HERE!
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Creating Universal Framework to iPhone iOS
May 1st
I felt a good impulse to write a little article about this theme, because there are few poor informations about it around the web. In many cases, are wrong or incomplete informations. So if you want to write a framework to iPhone and distribute it, you are in the right place!
I’ll treat here about how to construct an Universal Framework to iOS, what are the necessary configurations and everything else related to. We’ll focus on Xcode 4, but this is also valid to Xcode 3.x.
Let’s start!
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NinevehGL Features
Apr 26th
Today I want to talk about the NinevehGL. Talk more about the features and about what it can offer to us. NinevehGL is almost done, I want to be as fast as possible, but I don’t want to launch it without everything seems great: the documentation, the tutorials, the official website and obviously, the NinevehGL itself.
Soon I’ll start posting videos and many divulgations about it, but right now in this article let’s see some images taken directly from the NinevehGL running.
Let’s start!



