Posts tagged NinevehGL
NinevehGL is HERE!
Jun 22nd
Hello my friends,
After long months, just waiting for a single day, was a long wait, I know, but today the things will change a little bit. Today is THAT day.
After working through the nights, polishing every piece of code, thinking and rethinking routines… finally IT is here!
I’m very very happy to announce that NinevehGL is HERE!
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NinevehGL Features
Apr 26th
Today I want to talk about the NinevehGL. Talk more about the features and about what it can offer to us. NinevehGL is almost done, I want to be as fast as possible, but I don’t want to launch it without everything seems great: the documentation, the tutorials, the official website and obviously, the NinevehGL itself.
Soon I’ll start posting videos and many divulgations about it, but right now in this article let’s see some images taken directly from the NinevehGL running.
Let’s start!
NinevehGL is coming
Jan 26th
Hi again everybody!
I’m so glad to say that NinevehGL is coming!
This is completely amazing!!!
Using the solid ideias of Nineveh Framework (check the link on top menu), NinevehGL is a 3D engine, forged into deepest pure Objective-C to work so easily with OpenGL ES 2.x.
So fast! So powerful! So simple!
“Keep it simple” is the golden rule. Everything in NinevehGL is simple, as the official page: nineveh.gl
Just it!
So I’ll use this post to talk a little about NinevehGL and what is coming with it.
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