Posts tagged Shaders
Calculating Normals and Tangent Space
Mar 5th
Hi guys!
In this article I’ll show how to calculate per-vertex Normals and the Tangent Space. Here you’ll see the most accurate technique, generating real Normals and breaking the vertex when necessary. This article is an intermediate part of the “All about Shaders” series. Would be nice if you’ve read the first part All about Shaders – (part 1/3)
All about Shaders – (part 1/3)
Aug 11th
Hello again, my friends!
Let’s start a new series of tutorials, at this time let’s go deep in shaders universe, the most exciting part of OpenGL programmable pipeline. We’ll treat about textures, lights, shadows, per-pixel effects, bump, reflections and more.
This series is composed by 3 parts:
- Part 1 – Basic concepts about GLSL ES (Beginners)
- Part 2 – Shaders Effects (Intermediate)
- Part 3 – Mastering effects with OpenGL Shader Language (Advanced)
